A long pass from a player to his team mate who has some trouble controlling the ball
A pass is intercepted by an opponent
A diagonal pass
Another long pass
|A pass||Pass Pass_Back|
|The path of the pass|
|At the recipient's end||Mark Being_Free Control Connect Flick_On|
|Intercepting a pass||Intercept Bad_Pass|
|Related frames||Set_Piece Goal_Kickoff|
The Pass scenario is centered around the event of a player transferring the ball to a team-mate. The main protagonists of the scenario are the passer and the recipient. Using a part of his body, the passer directs the ball towards the recipient. The ball moves in a certain direction from the source location on the field along a path to a target location thereby covering a certain distance.
The path of the pass
After the passer supplies the pass, i.e. after the ball leaves the source of the pass, it moves in some way towards its target. The more general LUs for describing the motion of the ball are to be found in frames in the Motion scenario.
At the recipient's end
In order to keep the passer from playing a successful pass, players of the opponent team act as markers of potential recipients (marked players). LUs describing the action of marking are to be found in the frame Mark. A recipient, by contrast, usually tries to put himself into a good position to receive the pass by freeing himself from his marker. LUs to do with this preparatory action or state are to be found in the Being_Free frame.
If a pass reaches its target location, the recipient at this location will usually try to bring it under his control. LUs describing this kind of action are in the frame Control_Ball. Sometimes, the recipient, rather than bringing the pass under his control, directly transforms it into a shot. The frame Connect contains LUs describing this kind of action.
The recipient can also directly transfer the ball he has received via the pass to another team-mate on another location on the pitch - the flick-on target.
LUs describing this kind of action are assembled in the Flick_On frame.
Intercepting a pass
Between the source and the (intended) target of a pass, there are potential interceptors of the opponent team who will try to keep the pass from reaching its intended recipient. The place at which such an intervention takes place is the intervention location
LUs that describe such an intervention (or an attempt at it) from the interceptor's point of view are in the frame Intercept. The LUs in the frame Bad_Pass take the perspective of the passer on the same event.
The frame Pass_Combination contains LUs that describe a sequence of subsequent passes between two or more players from the same team.
The frame Supply_Pass contains support verbs for specifying the manner of passing on nominal LUs in the scenario.
A free-kick, a corner, a throw-in, a goal-kick (all in the frame Set_Piece), a punt or a throw-out (frame Goal_Kickoff) can also be conceived of as special kinds of passes because they are all typically used to transfer possession from one player to a team-mate.
A long pass from a player to his team mate who has some trouble controlling the ball A pass is intercepted by an opponent A diagonal pass Another long pass